Most characters are introduced with a description when they first appear

RuneScape’s Return to Canifis: First impressions

Last year, publisher Titan Books released the first in a brand spanking new series of novels based on free-to-play MMO RuneScape. Betrayal at Falador was well-received, with our own Rubi Bayer thoroughly enjoying the novel’s story and its author’s writing style. Author T.S. Church has since completed work on the novel’s sequel, Return to Canifis, which is due to release at the finish of the month. Massively was given an advance copy of the book, so I have spent most of this week ploughing through its pages.

Skip past the cut to read my impressions of RuneScape’s Return to Canifis.

When Rubi reviewed the first novel in this series, they found the book approachable despite her limited experience with RuneScape itself. Although I have played plenty of RuneScape, I am at a similar disadvantage as I haven’t read the first novel in this series. Because of this, I got a nice insight in to how the storyline of the book holds up by itself and how approachable the novel is to individuals who haven’t read the first book.

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Character development

As readers are not guaranteed to have read the earlier novel, the author has gone to some length to introduce characters from the first book. Most characters are introduced with a description when they first appear, and key characters from the earlier novel are brought in slowly over the first few chapters. The author re-establishes characters from the earlier book, like Kara-Meir, through dialogue between other people. This introduces the characters subtly to individuals who haven’t read the earlier book without patronising those who have read it.

Throughout the book, I found myself becoming invested in the characters. Every character had his own issues to deal with, and I was compelled to find out how things would turn out for each of them. A quantity of the characters appeared to come to life, which made their struggles all the more actual.

Writing style

In general, I am not a fan of the writing style used throughout the novel. Plenty of lines in the prologue were written in the passive past tense, which I thought seriously undermined what might have been a strong start for the novel. It got to the point that I started counting how plenty of times the author used the word “had” in a page. I also felt there was a tiny much explaining of past events in the midst of what was largely an active sequence. Although this was likely completed to help readers unfamiliar with the earlier book, I didn’t like the constant interruptions to describe past events. This issue is largely limited to the beginning of the novel.

Throughout the book, the author explicitly declares the motivations of characters for taking definite actions, and the private thoughts of plenty of characters are written for all to see. I don’t like this all-powerful narration style, but it does make a degree of sense for a book aimed at more youthful readers. A more youthful reader may not be able to basically conclude a character’s motivations and thoughts from actions in the text and descriptions of events. By explicitly declaring those motivations and thoughts, perhaps the book remains more obtainable to a more youthful audience. Given the fact that most RuneScape players are comparatively young, keeping the book obtainable to them is definitely a nice thing.

The main things I disliked about the novel were mostly to do with the author’s writing style. As a writer and editor, I often find it hard to switch out of editor mode. Every few pages, I’d come across an awkward sentence or grammatical blunder, and I even spotted a spelling mistake or six. The interactions between characters were obvious, and it sometimes felt like the writer used much more text than was necessary to convey an idea. These issues should not be a immense issue for most readers, and the story was still compelling to make me keep reading in spite of them.

Overall impressions

For me, the mark of a nice novel is how basically it conjures up vivid images while reading. The descriptions in Return to Canifis use simple language, but key characters and creatures are described with detail to summon some important mental illustrations for the reader. I have even found myself thinking about those images between reading sessions and wondering what is going to happen next in the story. I haven’t yet completed the whole book, but each night I have definitely been looking forward to reading a few more chapters.

RuneScape’s Return to Canifis will be released on March 22nd in the U.S. and Canada and on March 25th in the United Kingdom. If you are a fan of RuneScape, I’d definitely recommend giving it a read.

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these bonding moments that make a gambling community what it is

Do you have a griefing issue? I do know someone who does. In case you or someone you know has a griefing issue, the Hypersace Beacon is here to help. Our 12-step program will take you from griefer scum to community leader in a few short weeks. In case you need proof of how well it works, ask a quantity of our satisfied clients, like Zach Brown of Mos Eisley Radio. This young man has turned his life around. Even his allies in Battlefield 2 were griefed by his antics. “I would do my best to get them killed, setting explosives in the helicopter,” he explained to us this weekend at PAX East. But now he is neat and griefing-free. Don’t waste another life because of your need for attention; call us today. For Zach’s whole story, send him this tweet — #effinBobCostas — then keep watching Mos Eisley Radio’s net site this week for the full story.

Hyperspace Beacon: Community exposé

At PAX this year, SWTOR fan sites from across America gathered not only at the Boston Convention Middle but also at lots of places in downtown Boston. Although I won’t be able give you all the gory details of Zach’s griefing adventures — you’ll must get that directly from him — in case you follow after the break, I will give you a quantity of the inside scoop about other high-profile community members and the community team of BioWare.

Communities are what make MMOs as great as they are. From World of Warcraft to Star Wars Galaxies, games lose their flavor over time, but players hang around because of the friends and communities that have been built through the MMO space. The game has not even announced a release date yet, but Star Wars: The Elderly Republic already has one of the strongest and dedicated communities. The paragraph above is part of an inside joke that some individuals who attended PAX will understand, but it is these bonding moments that make a gambling community what it is.

First, Eric Musco of TOROCast is a dreadful, dreadful person, and you ought to seldom listen to his podcast nor read his articles, Pick Me I am Viable and Taral V — Kind of a Huge Deal. (Disclaimer: Eric Musco is a fun person to hang around with if for no other reason than that you can use his head as an elbow rest while waiting in line to get in to the SWTOR party. And read his posts on TOROCast.)

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In case you were to listen to the excitement of the forums, you could get the impression that these fan sites are in grueling competition with each other, fighting for the largest piece of the Community Team pie. In fact, the craziest rumor I heard was that every member of Darth Hater loathed every member of TOROCast. However, those who think that nonsense would be shocked to have seen Sam and Musco with Dover and Pete at the Times Irish Bar making jokes then planning to be on each others’ shows. (That last part is a secret; don’t tell someone.)

Speaking of the Times Irish Bar, I ought to say that there’s only a few experiences like a bar filled with Star Wars nerds. The bartender was blessed no one showed up in Stormtrooper armor. That might have been messy. I arrived a bit late, so Pete Trerice of Darth Hater needed to catch me up on drinks. Then Lord Hammer of the TORSyndicate sparked some conversation with Eliot, because all of us know our multi-talented Storyboard/City of Heroes/Final Fantasy columnist needs some schooling about Star Wars. However, the coolest experience of that evening (next to Zach’s griefing confessional) had to be speaking MMOs with Lethality of AskAJedi and Donna Prior, who used to administrate the SWTOR official forums but now works as the community manager for Gods and Heroes. As it turns out, Donna was a member of the Kreetles. In case you were a roleplayer in Star Wars Galaxies, you need to know that the Kreetles were an in-game roleplaying band — one of the best in the game.

One speedy note before moving on: Do not stand in front of a dart board in an Irish bar. People actually play that game. Who knew?


There is a lot to be told, but I think in the spirit of building the community, I’ll direct you to the other sites that attended the SWTOR events. Mos Eisley Radio will probably have its podcast out soon. Darth Hater has a bunch of excellent videos on its site. Pete missed half the conference because he was up in the media room editing. AskAJedi informed me that it also has a nice chunk of video interviews for you. And I am going to be a special visitor on Corellian Run Radio this weekend. Although Kathy and I were at the same conference together, I didn’t receive a chance to speak to her and Roxanne at all this weekend, so be positive to catch that coming up soon. And be positive to catch the TOROCast podcast (in spite of Musco!) next Sunday night. Eliot and I will have our own write-up of our thoughts on SWTOR’s PAX performance coming later this week!

The community bonding didn’t finish with the Community Cantina. Although the SWTOR community team severely underestimated the dedication of the community, the team members did a brilliant job of being fair to everyone. The party was scheduled to start at 7:00 p.m. and then run to 9:00. As any nice host knows, you don’t expect every invitee to actually come, so the room for the party was not huge to handle the number of people. (In fact, the hotel security was at the door counting the number of individuals who came in so they didn’t go over the allotted number.) However, BioWare was a gracious host. The two-hour party was divided in half, allowing everyone who had a ticket to get in.

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leaving a sense of actual friendship among the band

J. Robert King talks about the second Guild Wars 2 novel, Fringe of Fate

As ArenaNet has been unveiling increasingly racial lore about Guild Wars 2, there’s been loads of other sources for the upcoming game’s backstory. Chief among those sources are the novels that have been mapping out the two centuries between the original Guild Wars and the sequel. Fringe of Fate is the second novel, written by J. Robert King, and it continues the story of the awakening Elder Dragons that shake the face of Tyria.

Massively: This is the second book in a series about a well-established MMO franchise, a series designed to help carryover players in to the next game, Guild Wars 2. What were the most challenging aspects of taking on this task?

We know that we have got over a few regular readers interested in Guild Wars 2, and so we jumped at the chance to ask Mr. King a few questions about the storycrafting that went in to writing Fringe of Fate. Click on past the break for more details on crafting the story and lore of Tyria’s struggles and on how we worked in characters that are both iconic of the playable races while keeping them distinct and memorable.

Because the game world and the novel were creating simultaneously, sometimes we had unexpected divergences — but also unexpected opportunities. One of the great things about working in such a protean atmosphere is that my novel could affect the game — and it did. There is a major piece of chronology in GW2 that came from the creation of Fringe of Fate.

J. Robert King: I loved working on Fringe of Desinty — loved exploring the ever-expanding landscape of GW2 — but this was a challenging job. For one thing, the world was still evolving as I wrote, so I needed the help of a crack team of world-builders at ArenaNet. And I had  the team — Jeff Grubb, Ree Soesbee, Will McDermott, and James Phinney. We worked very closely with this novel through numerous drafts, shaping it toward what it became.

There were several events and factors that contributed to the split of Destiny’s Edge. What do you see as the pivotal event or moment that broke the group?

And another challenge was writing the five iconic characters from the five playable races. The team created these characters, outlined them, showed how we would look and how we would act — but it was up to me to make them live in the novel. I was one time so giddy to be writing these characters that we were a bit  wry and light in the early drafts. The story very  appeared a comedy  than  a straight adventure. One time again, the team helped guide the characters’ development — toning down the comedy but leaving a sense of actual friendship among the band.

Fundamentally, Destiny’s Edge was a group of winners. We were used to taking on all comers and carrying the day. We had finished some  audacious things in their careers and sailed through to the other side. Everything was yes to them, and then we struck a sizable, impenetrable no.

This was an unlikely adventuring band from the beginning, and there were loads of tensions among the characters all the way along. But as long as the mutual admiration outweighed the mutual animosity — as long as we were kicking down doors and taking names — those tensions beneath the surface did not rise to overtake them. One event changed all that, but for sake of avoiding spoilers, I won’t go in to greater depth.

The members of Fringe of Fate are made up of the five playable races of Guild Wars 2. These five characters have their own individual strife with the other members of their race, but we each carryover some strong and recognizable racial traits and feelings. Do you view them as a representation of their races as a whole, or are we more rebels or black sheep?

The truth is that these five characters , deep down, are friends. In the future, perhaps that fundamental commonality will reunite the band and help them recapture their awesomeness.

Of work, this is the case in point of fact, . Most people would say that I’m  a standard human being, but those who  know me would say there is nothing normal about me. In fact, I have never known a single normal person. Everyone — one time you get past the medical stats or income-tax returns — is completely one of a kind.

I’d must say both/and. These character are simultaneously very representative of their races simultaneously as being one of a kind unto themselves. Rytlock, for example, is the quintessential Charr — powerful, ruthless, indomitable, unapologizing. But he is also one of a kind, with a hatred of bullies and a soft spot for individuals who need a defender. Eir is quintessentially Norn — fierce and proud, self-reliant and determined. But she’s also an artist and a one who looks past outward appearances to inward truth. She’s one of a kind.

Guild Wars players recognized some familiar things in the book beyond  places and characters. How closely did you need the book to imitate familiar gameplay?

That’s always the trick. Fringe of Fate, after all, is not a game. You don’t get to play it. You need to read it, and you don’t get to affect what happens. Now, it is never as much fun to watch someone else play a game as to play it yourself — and that’s what the reading experience would be like if the book  closely depicted gameplay. It would feel gamey.


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Each of the player races has its own distinct personality traits

Age of Conan adding more RMT items

More microtransactions are making their way to Hyboria, and while Funcom doesn’t have a full-blown item shop as of yet, the Age of Conan account page is starting to come pretty close. The game launcher features an introductory paragraph explaining the new items, which include both social pets and limited use consumable packs, and Funcom is looking to provide newer players with access to some of the exclusives previously available only via special subscription offers.

New item packs feature various XP buff potions, temporary and permanent teleportation abilities, and social pets like the owlet, loyal crocodile, and fearless crab. All items and item packs are purchased with Funcom points, which are available in various bundles starting at $10.00 (1200 points) and going up to $50.00 (6000 points).

One Shots: Chase the morning

Life in the wastes of Fallen Earth certainly has its drawbacks. However, amongst all the bad things trying to pounce you, eat you, or wear bits of you for decorative purposes, peaceful moments like the above one can help restore your faith that somehow things will get better. This surprisingly placid Fallen Earth image comes to us from regular One Shots contributor, Shanert, who writes in: “[This is] a picture that is showing one of my first days in Midway. Some games generate a big buzz about light effects, and in some games they are simply there…”

TERA unveils new class information and its plans for GDC

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For a hack-and-slash-type MMO, TERA doesn’t skirt around with the lore. Each of the player races has its own distinct personality traits. This week, En Masse Entertainment is talking about the High Elves. As a player race, the High Elves reward ambition and intellectual prowess yet frown on emotional outbursts. Despite being the last members to join the Valkyon Federation, these accomplished Sorcerers, Mystics, and Slayers will probably be running things for a while.

Speaking of classes, En Masse revealed more information about the Berserker and Priest classes. The team claims that, although a Berserker rages through his enemies, it is still a very tactical class to play. And despite the Priest’s adept healing abilities, this class is still a terror on the battlefield, dishing damage one second then turning around the next to help keep his friends alive. Nine new images of these classes were added to the gallery below.

If this lore or these classes interest you, then you will be pleased to know that key members of En Masse Entertainment, along with a brand new demo of TERA, will be available at GDC in San Fransisco on March 2nd - 4th. If you are attending, you can be one of the first in North America to get your hands on this action-MMO.

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Everyone has a very specific job

Incoming!

Finally, the event itself. Once the 50,000 or so treasure map pieces are found and turned in (seriously, how big was the original map anyway?), the event is unlocked. I have to say that I was extremely impressed by this one. Upon entering the instance, you’re given a window similar to the ones we’re used to, but it includes the option to choose a specific level rather than a bracket like casual, hard, or epic.

You can choose outside of your party’s average level range, and the event will scale accordingly. My character was level 12, so that’s the level number we chose, and off we went to Crystal Cove. I love “race against the clock” events, and this one gives you 20 minutes to help a pack of Kobolds gather 100 crystals.

Everyone has a very specific job, and you’ve got to figure out your role ahead of time as much as possible. The Kobold Union Workers have barrels strapped to their backs, and they’ll run for crystals, put them in the barrels, and race back to the Kobold Foreman at the entrance to deliver them. Whoever did the writing for this event obviously had a blast, because the Kobolds will shriek things like “Get in mah barrel!” and “Woo hoo! Kobold rich long time!” And yes, they are voiced, providing an extra facet of hilarity if you’re close enough to hear them at the time.

Your job is to help the Kobolds deliver the crystals safely. First and foremost, it’s dark down there, and the little guys won’t venture into darkened areas. You can help them by picking up the torches scattered around the area and moving them strategically to light the way to crystal deposits. The torches connect to one another with red beams of light, and the trick is to keep that beam unbroken from beginning to end, giving the Kobolds a clear lighted path.

There’s another hitch: The Smuggler’s Rest pirates have found out about this too, and they’re out to kill the Kobolds and gain the loot for themselves. You’ll periodically hear Kobold shouts of “Incoming,” meaning that pirates, both alive and undead, have invaded and are attacking. You’ll need to kill them quickly before they kill too many of your crystal runners.

There are helpful items available, but they require a certain amount of strategy and a willingness to decide whether the trade-off is worth it. You can spend some of your accumulated crystals on things like Kobold teleporters; place one of those in an area where the Union Workers are gathering crystals and they’ll teleport instantly to the Foreman to deliver the crystals, rather than having to run all the way back. It’s a real time-saver, but you have to decide whether the cost in crystals will be recouped enough by the speedier delivery to make it worth it.

Another available item is a special type of torch that heals as well as providing light. When a Kobold runs along the blue beam of light (as opposed to the normal red ones), he’s healed. It’s a valuable asset if they’ve taken some damage from invading pirates. I recommend everyone try this one at least once, solely to hear the Kobolds yell “Kobold still hate you!” and “Kobold never forgive! Kobold remember Waterworks!” as they’re healed.

Counting the loot

Overall, I was extremely impressed with this event. It’s exciting to see an old familiar area brought back, and even more so to see the Turbine team building on everything that was fun about the Mabar event, making it more extensive. The public area was very well done and the background music lots of fun. Even if you don’t regularly play with the game audio up, you’ll want to turn it up for at least a little while in this area — the music is great.

The event itself is well balanced between strategy, fast-paced combat, and humor, with the ability to choose a specific level rather than a general range making it even better and inclusive for all players. We won’t know for sure until the event arrives later this month, but I’d lay money that the lessons Turbine learned during Mabar will make for a very smooth and glitch-free event this time around    aion kinah buy,     sro gold,     aika gold cheap,     buy L2 adena,     cheap maplestory mesos, .

the subject of this week's study is Runes of Magic

One Shots: I went to a dungeon and all I got was this screenshot

You rarely  know what you’re going to get in to when you try to reckon around the traps in Dungeons and Dragons Online. In this case, it’s less about what you might get and more about what you’re unable to get — at least when it comes to this dungeon-running couple! Today’s tricky Dungeons and Dragons Online One Shots comes to us from Aunwiira, who writes in to explain what we and her mate have been up to recently: “My fiance and I were jogging the Threnal questline to get our Mantle of the Worldshaper. We were at the room with the chests and the floor that caves in when you step on it. we decided to make use of his Barbarian dash boost and featherfall item to try to make it to the ledge with the six chests. Now that we has definitively made it over, we know that the chests are a lie.”

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If you’ve taken on a challenge only to find that the final result wasn’t  as awesome as you’d hoped, you still have another potential reward: Fifteen minutes of (quasi-)internet fame here on One Shots.

Community Detective Issue #17: Runes of Magic

Welcome to issue 17 of Community Detective (wow, 17, has it been that plenty of already?). Anyhow, this week I figured I’d broaden my horizons a small bit. While I’ve delved in to the free-to-play style before with Global Agenda, Hi-Rez Studios’ MMO shooter isn’t your average F2P title (there’s no item shop, for example, and the game is one of a recent spate of MMOs to start off with a subscription and subsequently switch to F2P). This time around, I’m well and truly submerging myself in a “real” (i.e., from the ground up) F2P game, and the subject of this week’s study is Runes of Magic.

Runewaker’s fantasy world is nearing its second birthday, and the first year and change hasn’t been without controversy. The game is published by Frogster in both the united states and Europe, and the German-based giant is often called onto the carpet by fans upset with its zealous forum moderation and alleged poor customer support.

For this week’s foray in to the world of Taborea, I opted to roll a few characters on the Artemis server. Artemis was consistently listed as crowded or full on the server choice menu (and I had a preexisting toon there from a considerable number of months back). I made use of multiple accounts for my testing, mainly because of the unusual item shop setup and the fact that I couldn’t get it to work right at first (more on this later).

How bad is it ? Well the community portion of the equation was  nice. On the other hand, the support experience wasn’t nice by any stretch of the imagination. As with all Community Detective pieces though, that comes with the disclaimer that this document stems from a  specific set of circumstances (i.e., your mileage may vary).

As with past columns, I asked a couple of general questions in the game’s equivalent of global chat. I also ran around the Howling Mountains zone speaking to random newbs, but  all of this week’s community polling took place by the world channel. I asked my questions at different times of the day and on different days of the week to receive a feel for the community on Artemis, and I also filed a deleted item ticket to check the in-game customer support functionality.

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it is a generic term used throughout the expertise industry

One of the world’s most popular web pages has a brand spanking new role: solving crime — as Facebook users can now track and help find lost kids amid all the typical social happenings.

Facebook Unveils Amber Alert Notification System

To promote the new feature, Facebook is donating 50 million ads across the world wide web featuring the service, according to the Wall Street Journal. The program is a joint work between Facebook and the National middle for Missing and Exploited kids.

Facebook users who “fan” their state’s newly-created Amber Alert page will get alerts in their news feed regarding missing kids, the company announced Wednesday.

Everyone at Facebook feels a responsibility to help protect kids and, as a former federal prosecutor as well as a brother of two, i am  proud that they are now part of the Amber Alert program,” said Chris Sonderby, Lead Security and Investigations Counsel at Facebook. “We are hopeful that today’s announcement offers these dedicated officials another useful device to find and safely recover abducted kids.”

The new feature is winning high marks from law enforcement circles.

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Microsoft Fights Apple’s ‘App Store’ Trademark Claim
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SAN FRANCISCO (Dow Jones)—Microsoft Corp. (MSFT) is fighting Apple Inc.’s (AAPL) try to trademark the term “app store,” saying it is a generic term used throughout the expertise industry.

It’s one more avenue to reach the public and reach the more youthful generation,” said Laurie Robinson, national coordinator of the Amber Alert program and assistant attorney general in the Office of Justice Programs for the Department of Justice.

Apple originally filed for the trademark in 2008, when the Cupertino, Calif.-based consumer electronics giant launched its app store for the iPhone. Apple said at the time that the app store encompassed “retail store services featuring computer program provided by the world wide web and other computer and electronic communication networks,” among other things.

The app store has since grown in to the world’s largest mobile app marketplace, with more than 300,000 apps obtainable for the company’s iPhone, iPod Touch and iPad touchscreen tablet computer.

Microsoft, which launched its own app store last year with the release of its Windows Phone 7 smartphone operating method, said in a Monday filing with the U.S. Patent and Trademark Office that Apple shouldn’t be allowed a trademark claim for the term “app store,” because the term is widely used to describe lots of different companies’ offerings.

The app store also has been credited with being among the primary catalysts fueling the success of the company’s devices. Competitors, including Google Inc. (GOOG), Hewlett-Packard Co.’s (HPQ) Palm unit and Research In Motion Ltd. (RIMM), have since did likewise and opened their own app stores for mobile devices.

The term ‘app store’ ought to continue to be obtainable for use by all without fear of reprisal by Apple,” Microsoft Associate General Counsel Russell Pangborn said in an e-mailed statement. “An ‘app store’ is an ‘app store.’”

An Apple spokeswoman declined to comment.

Microsoft filed its preliminary claim against the “app store” trademark in February last year.

Apple shares were up 0.7% to $343.85 and Microsoft shares had added 1.2% to $28.44 in recent trading.


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I wanted to explore a few key points in all of this

ArenaNet surprised us yesterday with a lore-heavy reveal on one of the non-playable races of Guild Wars 2: the kodan. We’ve known for some time of the kodan’s existence plus even had a few pieces of art, but until now there were not very any details beyond that.

Become the bear? I already am the bear: Massively’s look at the kodan of GW2

Yesterday changed that with a rundown on the kodan belief technique, the race’s view on the others who inhabit Tyria, plus far more. The discussion since yesterday afternoon has been thorough, detailed, plus  speculative, as is typical of the Guild Wars/Guild Wars 2 community. These great discussions combined with the lore reveal gave everyone plenty to think about: Is this guardian the BML? Does the kodan belief technique have roots in Buddhism? Will they be able to explore the kodan Sanctuaries in detail?

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There’s much more, of coursework, but I wanted to explore a few key points in all of this. Read on after the break, plus be sure to jump in at the finish plus share your own thoughts!

Kodan plus character creation

What’s interesting about this is the way it will tie in to our interaction with Guild Wars 2 — specifically in character creation. they know we’ll be asked about our feelings toward a lesser race, plus the assumption at this point is that norn characters will be asked about the kodan. speak about an informed decision! The lore that ArenaNet introduced yesterday opened the door for lots of discussion among the fans, many of whom already have clearly defined feelings toward this race.

Race relations

Most players with even a passing interest in lore will have much more to think about during norn character creation after reading this. “Eh, I don’t know,  click the neutral option” will be a rare attitude as players think about the implications of their individual answers. Could declaring an affinity for the kodan mean that you’re a traitor to the norn race? Will you be declaring yourself a heretic? Given the attitude of the kodan toward the norn, this might prove to be a  important part of character creation.

Other races may hold less worth in their eyes at first glance due to their relative physical weakness plus miniscule size, but the norn view them with an open mind. Despite Ogden’s assertion that outsiders are “very,  bad-tempered,” the norn actually have an   merry approach to other races. It’s as if they initially see us as some kind of pack of cute plus inept norn cubs, but they’re  hasty to respect a show of strength or bravery.

One of my first thoughts to the introduction of the kodan is “How are the norn handling this?” The norn are proud plus place great value on personal strength plus leadership. The connection with the animal spirits is a core part of that pride, no matter what they’re doing — look at how Eir applied this trait to her art in fringe of fate plus Jora’s disgrace in Eye of the North.

This attention to detail leads me to wonder how much of this speculation is even valid. thinking about the team’s focus on lore here plus the outlook the kodan have, they might suspect that they plus their views will play a significant part in the norn storyline. Ideally, I’d like to see them interact with all races on a lesser scale, but it would be great to see the work put in to the lore pay off in the norn storyline. I do know there’s a distinct possibility that it will be treated like the centaur/human conflict in Guild Wars 1 — there’s animosity, but unless you’re a lore fan, you don’t put a ton of thought in to why. You  know that centaurs are enemies, plus you kill them when you come across them, the finish.

Be that as it may, they still view themselves as the biggest plus bravest of all of them. being able to become the bear (or wolf, snow leopard, or raven, as the case may be) gives them even more status. How will they react when an even bigger race waltzes in to tell them that this ability is only theirs because they’re weak plus that their whole belief technique is wrong?

Of coursework, the centaur story had large potential, plus we’ve seen that expanded on in some exciting directions historicallyin the past few years. But here’s the thing: Guild Wars itself — while a fantastic game — always had the potential to be a lot more,  like the centaur storyline. We’re (hopefully) realizing that potential in Guild Wars 2, plus I’d really like to see that potential realized right away. To tuck the kodan story away for potential expansion later, as was completed with the centaurs, would feel like a step back to Guild Wars 1. The lore payoff needs to happen at launch, not at some nebulous point in the future. Frankly, we’ve waited long , plus there’s a whole world accessible for more exploration down the road if the developers require to expand on potential in Tyria.


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EVE Online player creativity -- Ship fitting edition

Your SWTOR story grows with more character biographies

The Star Wars franchise is not without political intrigue. Characters like Palpatine and Senator Organa and even groups like the Jedi Council had political story arcs in Episodes I, II, and III. We also know that BioWare has an fabulous ability to weave together a complicated tapestry of political overtones in its Mass Effect and DragonAge tales while simultaneously keeping the major story  personal. Today, developers of Star Wars: The elderly Republic introduced us to one political figures and a Bounty Hunter with strong political feelings.

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Our Bounty Hunter is a Zabrak named Jewl’a Nightbringer. This skilful hunter won the Mandalorian Great Hunt, leaving no captures alive. he then won hundreds of Mandalorian honor duels. You see, this particular hunter grew up on Coruscant at the time the Hydian Way was blocked by Mandalorian warships. he grew up poor and fended for herself. Her deep-seated hatred for the Mandalorians brought her to their Great Hunt to show her victory over them.

Then, we have the chilled Sith Council member Darth Jadus. The other Lords of the council are cautious of Jadus because of his affinity towards non-Force wielding underlings. Imperial Agents will no doubt meet this Council Lord on over one occasion because of his influence on Imperial Intelligence.

EVE Online player creativity — Ship fitting edition

Lastly, we have the Supreme Chancellor of the Republic, Janarus. This humble leader was thrust in to power soon after the Sacking of Coruscant, which left his home-world crippled. Although the Senate unanimously voted him in to office, his supporters are now slowly fracturing.

In the latest issue, CCP looks at a quantity of the latest developments that have drawn attention in the coursework of December. There’s an impressive video showing off the new EVE character creator that will be going live with Incursion 1.1 later this month. The video shows off both female and male avatars. Also covered is the Python Fitting Assistant, a cross-platform offline ship fitting tool similar to the  popular EVE Fitting Tool. The highlight of this month’s weblog has to be LOLFITS, a website where players can post a quantity of the monumentally bad ship setups they’ve seen players use. in case you think your ship setups are poor, I guarantee they’re spectacular compared to a quantity of the hilarious setups on LOLFITS.

one months ago, CCP started a brand new series of every month EVE Online devblogs showcasing the game community’s creative efforts. The EVE community is known for its artwork and fabulous fan-made videos, but through CCP Fallout’s every month weblog series, we’ve come to see a quantity of the community’s other creative endeavours. In earlier editions, Fallout looked at in-game news and politics website EVE News 24, query and answer site Skill Training Complete, an impressive minecraft video of a scale Gallente shuttle, and a collection of EVE podcasts.

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    the RIFT forums to clear up any murky haze floating around the subject

planning an epic & high-level God Wars boss with level 80 drops

King of the Dwarves

January’s content starts the New Year with a bang! We’re planning an epic & high-level God Wars boss with level 80 drops, generous combat XP rewards from the new Hati wolf & an brilliant new dwarf quest.

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Rejoin old allies & pick up some new ones, & face up to the long-buried past as you try to answer the query:  who’s the King of the Dwarves? Generous XP rewards & access to a brand new gravestone (hand-chiselled by Keldagrim’s finest stonemason) are on the cards for those who rescue some trapped miners, involve themselves in dwarven politics & then pick up some giant rocks.

a brand new year often brings with it alter, & that’s definitely true for Keldagrim, the setting of the first quest planned for release in 2011. An unexpected chaos dwarf assault throws the city in to turmoil & forces the Consortium to make a hard decision. Faced by threats from both inside & outside the city, Keldagrim’s rulers will struggle to hold on to power—and in the event that they fail, the Red Axe is poised to sweep in & take over.

God Wars Expansion + Level 80 Combat Gear

All that is known of the history of the God Wars Dungeon’s is that, at one point towards the finish of the Third Age, a flight of aviantese took refuge there from Zamorak’s devil horde, to protect the newly forged god sword. Reinforcements arrived in the type of General Graardor & Commander Zilyana, & the battle raged.

in the coursework of the following chaos, Nex somehow managed to escape, & it took the combined might of all four of the other god wars armies to trap it one times more. With the dungeon’s reopening in recent years, the strongest of RuneScape’s warriors head in to check themselves in combat & with the hope of attaining status, & rewards in the type of the blade & hilt of the legendary god sword. All this disturbance stirs Nex in its jail below…it seeks to escape one times more & wreak havoc on its captors…and this time it’s your responsibility to contain it…

miniscule did they know that another secret laid buried beneath the blood & snow – a jail of ice for the last army of Zaros, & its leader, the fearsome & majestic Nex. These Zarosians were originally confined at the beginning of the Third Age, by Sardominist forces on a crusade to wipe Zaros & his followers from the history books.


•Brand new level 80 ’life point-boosting’ armour for rangers, mages & warriors with the best defensive statistics available to date, significantly changing the way high-level players will think about combat in the future.
•A brand new ’ammo-free’ bow, as fast & accurate as a chaotic crossbow & as powerful as dragonstone-tipped rune bolts.
•Brand new cosmetic robes for anyone with a necessity to show their loyalty to ‘The giant Z’.

Defeating RuneScape’s most powerful & smart boss to date won’t be easy, with its arsenal of over 15 distinctive combat moves, each designed to check even the most powerful of players. You’re going to want assistance from your clan or some friends to take it down, but huge riches await those who succeed:

Hati Wolf

With a fully voice-supported battle & some of the richest graphics in the game, it’s shaping up to be one of the best & most fascinating areas of RuneScape.

Each year, in the coursework of the harsh winter months, the guttural howl of an ancient beast can be heard echoing across the Fremennik Province. The locals know the sound all  well, for it means  one thing: another victim has fallen prey to the legendary wolf, Hati. Existing for as long as any seer can keep in mind, it’s a narrative seldom shared with outerlanders, being a legend drenched in fear & the blood of their forefathers. Some say it is the son of some ancient god, some think it’s merely a wolf with a taste for the weak…either way, it’s a hazardous foe that must be stopped at all cost.

The fight itself is designed for a group of mid- to high-level adventurers & takes place within the forests surrounding Rellekka. Heroes who defeat the wolf will gain access to new gloves, which, if worn in battle, will double combat XP for 10 hours. think of it as a Bonus XP Weekend’s worth of combat XP, but wrapped up in a set of warm, wolf-skin combat gloves.

In other news…

Loosely based on a Nordic festival, the Hati wolf is the first piece of members’ “seasonal content” they plan to release. This means that the event will be removed from the game after January. As with holiday events, though, the reward items will stay.

If you have yet to have your vote in the ‘Bring Back the Wilderness & Free Trade’ referendum, now is the time to do so.

Happy New Year…and have fun!

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